<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="frontRim01.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.6"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="2" filename="../textures/Rims_normal.dds"/>
    <File fileId="3" filename="../textures/Rims_specular.dds"/>
  </Files>


  <Materials>
    <Material name="GrayMetalRims_mat" materialId="5" diffuseColor="0.8 0.8 0.8 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.333 0.333 0.371"/>
    </Material>
    <Material name="Mozzo_mat" materialId="6" diffuseColor="0.8 0.8 0.8 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.045 0.08 0.12"/>
    </Material>
    <Material name="PlasticRims_mat" materialId="7" diffuseColor="0.8 0.8 0.8 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="SilverRims_mat" materialId="8" diffuseColor="0.8 0.8 0.8 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="13"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="frontRim01.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="transform" nodeId="14">
      <Shape name="frontRimsEst" shapeId="1" clipDistance="300" nodeId="15" castsShadows="true" receiveShadows="true" materialIds="5,8,7,6"/>
      <Shape name="frontRimsEst" rotation="0 -0 180" shapeId="1" clipDistance="300" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="5,8,7,6"/>
      <Shape name="frontNarrowRims" shapeId="2" clipDistance="300" nodeId="17" castsShadows="true" receiveShadows="true" materialIds="5,8,7,6"/>
      <Shape name="frontNarrowRims" rotation="0 -0 -180" shapeId="3" clipDistance="300" nodeId="18" castsShadows="true" receiveShadows="true" materialIds="5,8,7,6"/>
      <Shape name="frontRimsInt" shapeId="4" clipDistance="300" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="5,8,7,6"/>
      <Shape name="frontRimsInt" rotation="0 -0 -180" shapeId="5" clipDistance="300" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="5,8,7,6"/>
    </TransformGroup>
  </Scene>

</i3D>
